Jennifer
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Post by Jennifer on Mar 19, 2010 0:45:38 GMT -8
From the EpicX core rulebook: "Armor ratings are Class A (which is best) through Class C. Class A is armor rated either 13, 14 or 15 points of protection and would be very powerful Celestial defenses, plate armors, cyber armors, scriptured items, and heavy arsenal. Class B armor is rated either 7, 8 or 9 points of protection and would be anything made of Kevlar, very heavy leather or mail. Class C armor is rated either 4, 5 or 6 points of protection and would be anything made of natural leather (lighter leather) and heavy denim."
Post ideas for specific and interesting armor in this thread. Remember: Terrapyres can use physical armor as well as Prayers. Celestials can use marbles and flora which can manifest with whatever protection rating the individual Celestial can master (so no rating after Celestial defenses needs to be listed as it could be any of the ratings).
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Pip
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Post by Pip on Apr 3, 2010 22:26:22 GMT -8
Compiled from First Wave comics:
ARMOR: TERRAPYRES
Class A (13, 14 or 15 PR)
Scriptured Boots 15 Scriptured Gauntlets 13 Heavy Weight, Steel Plated Leather Pants 14 Heavy Weight, Steel Plated Leather Jacket 14
Class B (7, 8 or 9 PR)
Kevlar Vest 8 Kevlar Jacket 9 Heavy Weight Leather Vest 7 Heavy Weight Leather Pants 8 Heavy Weight Leather Jacket 8
Class C (4, 5 or 6 PR)
Steel-toe Boots 4 Combat Boots 6 Medium Weight Leather Vest 5 Medium Weight Leather Pants 6 Medium Weight Leather Jacket 6
* * *
ARMOR: CELESTIALS
At any strength, according to individual Celestial:
Quick Silver Astral Lear Energy Shield Reversed Impulses Quantum Strings
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Guine
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Post by Guine on Apr 15, 2010 3:32:41 GMT -8
ARMOR: CELESTIALS
At any strength, according to individual Celestial:
Levitation (limited to above solid surface by ten feet infinitely or above open air for five minutes)
Flight (for forty feet at ten feet off a solid surface or ten feet over open air)
Fold (folding into the fourth dimension to avoid a blow, must be unwounded to use this defensive ability)
Veil (spreading thin, barely visible, like a hanging cloth, to disperse the power of a blow)
I have used all of these at one time when The Hours was meeting regularly.
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Erik
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Post by Erik on Apr 25, 2010 3:45:01 GMT -8
Thought I could help by consolidating and expanding.
ARMOR: TERRAPYRES
Class A (13, 14 or 15 PR)
Scriptured Boots 15 Scriptured Plate Gauntlets 14 Heavy Weight, Steel Plated Leather Pants 14 Heavy Weight, Steel Plated Leather Jacket 14 Cyber-field armor pieces riveted to leather 14 Plate armor pieces strapped over clothing 13 Scriptured Mail Gauntlets 13
Class B (7, 8 or 9 PR)
Kevlar Jacket 9 Kevlar Vest 8 Mail vest over leather jacket 8 Heavy Weight Leather Jacket 7 Heavy Weight Leather Pants 7 Heavy Weight Leather Vest 7
Class C (4, 5 or 6 PR)
Combat Boots 6 Medium Weight Leather Pants 6 Medium Weight Leather Jacket 6 Medium Weight Leather Vest 5 Heavy denim jeans (Cartwright, for example) 4 Steel-toe Boots 4
* * *
ARMOR: CELESTIALS
At any strength, according to individual Celestial:
Quick Silver (Targeted zone appears to turn to quicksilver and moves around and away from attacking weapon) Astral Lear (An intense, emotionally powerful glare that unnerves an opponent) Energy Shield (Patterned different and in different colors to show various blocking strengths, a dome that forms over up to two) Reversed Impulses (The blow strikes and wounds but the pain is sent to the attacker) Quantum Strings (The force/velocity/mass of the attacking weapon is unwoven at the moment of impact into quantum strings of its own matter) Levitation (limited to above solid surface by ten feet infinitely or above open air for five minutes) Flight (for forty feet at ten feet off a solid surface or ten feet over open air) Fold (folding into the fourth dimension to avoid a blow, must be unwounded to use this defensive ability) Veil (spreading thin, barely visible, like a hanging cloth, to disperse the power of a blow)
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