Jennifer
MG3K Forum Member
MG3K Publisher}}OfficialWordCount{14693} FanFiction{3175} Awards{31}
The Big, Mean Publisher
Posts: 718
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Post by Jennifer on Mar 19, 2010 0:57:54 GMT -8
Want to see specific items, events, game-play elements, or something else in the Mardi Gras 3000 Role-Playing Game? Tell me on this thread.
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Jennifer
MG3K Forum Member
MG3K Publisher}}OfficialWordCount{14693} FanFiction{3175} Awards{31}
The Big, Mean Publisher
Posts: 718
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Post by Jennifer on Mar 19, 2010 1:00:32 GMT -8
Pip wrote earlier:
As a gamer who has played d20 games since before she could read, I'm always willing to try out a new O.S.. I was never afraid to take the time and learn an original system. For me, the deciding factor for whether to play or GM a new rpg was the play options.
What is the universe like? What are the campaigns focused on? What are my customization options? How long, each turn, am I concerned with mechanics (and out of character)? Can a single bad roll mean the death of my 400-campaign, level 30 and much loved character? And so on.
If I were to select a MG3K rpg that was everything I ever dreamed, I would be looking for a game (and, by extension, a game O.S.) that:
Allowed elaborate searching-for-the-Grail (or searching for enemy Celestials or Terrapyres for that matter) campaigns.
Integrated the increase in Immortal strengths during various times of day/night.
Allowed for missions devoid of the Grail.
Provided pre-rolled, carded character sheets created by the authors of the characters.
Provided a way to convert Specials from the ccg into the rpg.
Included a dynamic battle system.
I would also hope that the game would drop with everything a player *and* a GM would need -- as opposed to the trend with other companies to release just a single volume of PH/GMG combined. I would want it all: NPC library, item archive, you name it. Also, *campaigns.* More than a sample one in the volume.
My two-word summation: Total immersion
Pip
And Eric (Laughing Clown) agreed that pre-rolled, carded characters available to players would rock.
Pip, your goals and mine are mirrored. No problems with anything you'd like to see. I guarantee it. And as for those pre-rolled character sheets: At least one character sheet (and often four or more!) for a carded character will be included in the back of every comic!
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Jennifer
MG3K Forum Member
MG3K Publisher}}OfficialWordCount{14693} FanFiction{3175} Awards{31}
The Big, Mean Publisher
Posts: 718
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Post by Jennifer on Mar 19, 2010 1:02:53 GMT -8
EJ wrote: I want killer battles LOL! But seriously, I do. Long, drawn out, killer battles. Lots of variables with the dice but not too much math to slow down the smack-talk of PC (and NPC!) Clowns!! EJ I think that all-battle campaigns aren't outside the realm of what the system will support. The battle system is my own, with the base first developed in 1989 and published in "Arena Warriors." It is robust and allows for just enough realism without over-burdening the player with math.
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Pip
MG3K Forum Member
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There are two types of people in the world, those who know binary and those who voted yes
Posts: 22
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Post by Pip on Apr 15, 2010 3:07:12 GMT -8
I was thinking about classic AD&D tonight and the thought occurred to me that Pok and Bands are like Bag of Holdings! So... I think I'd like to request that they're included/allowed in the game because I can't get by without my Bag of Holding :-)
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